GTA 6 features from GamesRadar

    di Fight Desk: Aaron Garbut

    The GamesRadar piece on GTA 6 lays out systems that make most open worlds look like placeholders. Leonida's NPCs got art-directed across more than 600,000 animations, which is a staggering number to picture. Interiors are so sprawling that Aaron Garbut, the head of development, says he keeps stumbling into locations he had not seen before. Jason and Lucia physically react to certain places through a Smell/Disgust System. Random encounters can put a car of NPCs alongside you on the highway, half-climbing out the window to taunt you. Temperament and aggression are baked into NPCs, and how you treated them earlier shapes what they do next. Crowds read whether you are carrying a weapon or holding it visibly, and they back off when it is out. Volumetric clouds shift with wind, humidity, fog, time of day and season. The police system is rebuilt so cops remember your identity based on CCTV footage, whether you were solo or with a partner, and what you wore. K9 units can pursue you. Buses and trains run as a fully functional transit system. My honest take is that rival AAA studios would need a decade or more to match this kind of depth. Source: https://www.gamesradar.com/edge/gtavi-cover/